How ILM Recreated New York for The Avengers
In this revealing video from ILM, we get a behind the scenes glimpse into how they recreated the area in and around New York's Grand Central Station for The Avengers.
Looking Back on Twenty Years of After Effects
After Effects, one of the most important tools in every motion graphics artist and compositor's toolkit, turns twenty this year! In this article, Joe Herman looks back at his years with the innovative program which he has used practically from the beginning.
HP and Dreamworks Collaborate to create Rise of the Guardians
With masterful character design, effects, sets and animation, The Rise of the Guardians is a visually stunning motion picture. Find out more about the unique partnership between HP and Dreamworks animation that went into creating this visually rich CG film.
Joe Herman to Demo the Latest Features in Maxon’s Cinema 4D R14 at AENY
This Thursday in Greenwich Village, Joe Herman will be demonstrating the powerful new features in Maxon's Cinema 4D R14. Why not stop by and see what makes this innovative software so popular in New York...
Pinnacle Studio 16: Capable Yet Inexpensive NLE
Recently, the folks from Corel came to town, treating us to a demo of the new Pinnacle Studio 16 Ultimate. While this won’t turn up at major facilities anytime soon, this new release has chops that will satisfy the needs of the most demanding prosumer users, with probably a few producers and ad execs thrown in too...
A Review of Adobe Premiere Pro CS6
Want to know more about Adobe Premiere Pro CS6 and Adobe's Creative Cloud? Read all about it in this recent review by Joe Herman...
Week in Review – Top Tools Upgraded at Siggraph, Avid DS 11 Does Times Square
Our pick of three great Siggraph-timed upgrades, with a pass at what makes Avid DS 11 useful.
Week in Review: HP’s Double Dare, $700 Camera Wins Big, and More
In our regular take on the news of the prior week, we look at editing dangerous tricks quickly, a $700 camera winner, easier 3D for AE, and more.
Week in Review: Concept Art, Grass Valley, V-Ray & More
This week we look at just how good concept art can get, whether Grass Valley can make the move to file-based workflows, fun animation that looks real good too, whether or not V-Ray is for you, and more...






